개요
프랑스 기업 앙카마가 만든 세계관의 신중 하나. 다른 거대한 신들과 다르게 매우 작은 것이 특징이다.
매일매일 자신이 마음가는 대로 행동하며 그 행동은 12 세계에 영향을 미친다.
우주에서 가장 진보된 달력인 알마낙스는 이에 영향을 받는다. 앙카마가 만든 게임인 도푸스에서는 메리디아때문에 매일 알마낙스에서 주어지는 일일퀘스트가 다르다고 설명되어 있다.
종류
Mazic은 탄생의 메리디아다. 다른 메리디아들로부터 피위의 어머니라는 호칭으로 불린다.
부성애가 강해 곱베테(Gobbette)나 토푼(Tofoone)과 같은 여성 생명체가 고통없이 건강하게 출산할 수 있도록 돕는 것을 좋아한다.
또 새로운 계획이 시작될 때 그것에 관여하는 것을 좋아한다.
독특하게 매월 1월 1일에 그 영향력을 행사한다.
Arouz is the Meridia of Famine. When he gets peckish for grain, he can ravage great swathes of farmland the world over, and if that sets the inhabitants back a little, it's not his problem! In his eyes, hunger is a sin... unless it's someone else's!
Orage is the Meridia of Storms. Her raging temper has a tendency to wreak havoc! Whilst she can flip her lid anywhere at all, she usually chooses to do so over one of the world's oceans. Why? Because seeing sailors up to their necks in water really rocks her boat!
Thomahon is the Meridia of the North. When visitors arrive in this part of the world, he gives them the strength they need to survive the low temperatures. Oh, and he also acts as a natural compass, so that's one less thing you have to carry today!
Ling is the Meridia of Blizzards. Even though she's made entirely of ice, she still manages to catch cold every time winter comes around! She has a nasty habit of covering people's faces with snow (among other things...) with her sneezing fits! Leaping lizards! Or, er... blizzards?
Sebklav is the Meridia of Majesty. He loves pomp and circumstance so much that he vowed to protect kings, queens and all those associated with their regal activities. But those high-flying individuals should never try to take advantage of his powers... He won't think twice before robbing them of their crown and their place on the throne!
Yvad is the Meridia of Mud. All he needs is some earth and a little water and he can make that age-old mixture that children love to play in so much! Seeing a Dragoturkey get its feet all mired up or a businessman slip in a dirty puddle never fail to make Yvad's day. Still, his favourite treat (and the reason he holds his job so dear) is watching two mucky adventurers wrestle it out in a pool of mud...
Leszak is the Meridia of Housework. You know the one... He comes to pay you a visit when you can't see the sink for dirty plates! He's also something of a writer, having coined slogans such as "Tidy your room!", "Pick up your dirty socks!" and "Flush the chain!"
Stun is the Meridia of Perfectionism. He's always trying to edge us onwards and upwards towards perfection, no matter what we do! When artists and authors take decades to complete their masterpieces, Stun is just behind them every step of the way. Don't think that he has no time for Iops, though: even stupidity can be perfected!
Troma is the Meridia of Speed. He hates nothing more than people who dawdle along, taking their time! Especially those who walk four abreast, pushchairs and all, in the middle of town! He vents his frustration by making other things move even faster, like Cras' arrows for example. He's also to blame for time flying when you're having fun... What a spoilsport!
Ashvey is the Meridia of Reflections. He spends much of his time creating likenesses of people or things in mirrors, puddles and the like, and he keeps a collection of his best work. His favourites are pretty girls admiring themselves in the looking glass... But don't worry - he's a perfect gentleman and always closes his eyes when his subjects start getting changed!
Rojers is the Meridia of the Colour Grey. This non-descript entity hates all the colours, even the ones that aren't real colours! White? Too serious. Black? Too classic. Red? Too passionate. That's why Rojers spends his time painting everything grey: the sky, matter, and even your hair, if you sit still for long enough!
Katlestyn is the Meridia of the Lurgi. If your nose starts a-dripping every time winter comes around, you know who to blame! Her favourite sound is the orchestra of trumpeting hankies and sniffling noses. All together now... Aaaatchoo!
Guigui is the Meridia of Shivers. He gets a special thrill from seeing the hairs on your arms stand on end when you accidentally walk in on a Trool undressing! But more than anything, he loves the good vibrrrrrations - like the shiver that tingles up your spine when your crush walks by!
Poupline is the Meridia of the Sense of Smell. Her job is to make sure everyone knows when the steak pie has finished cooking, who the winner of Astrub in Bloom should be... and when Bworkonductor has danced the Bwork 'n' Roll for a little too long!
Bubba is the Meridia of Family. Nothing makes him happier than seeing several generations of a family getting together for a slap-up meal. He's the fly on the wall congratulating himself when your Kwismas holidays are the perfect illustration of warmth and family values... or cursing under his breath as they disintegrate into slanging matches and plate-throwing contests!
Kia is the Meridia of Arachneephobia. She takes a perverse pleasure in making you leap with fright at the sight of a little Arachnee. Why? Why would she be so cruel? There's no explanation. There's no reason to Kia's rhyme! She just scuttles around, laughing like crazy! Brrrr...
Yecetu is the Meridia of Fishing. She watches over fishermen and makes sure they don't go home empty-handed each night. She tickles the fish's bellies, sings them lullabies and delivers pompous rhetoric about honour and death - anything to get them to give in!
Eskarina is the Meridia of Curiosity. She's always encouraging us to poke our noses into anything and everything! You know that irresistible urge to learn? (Come on... You must get that sometimes!) That's Eskarina! She also loves it when you peep through keyholes or read your sister's diary!
Inkola is the Meridia of Contagion. For him, the only thing that really matters in life is sharing, whether it's laughter, tears, yawns, euphoria or the plague. Come together - what's the worst that could happen?
Magikow is the Meridia of Secrets. Her mission, should she choose to accept it, is to protect all the dirty little secrets floating around, prevent the transmission of embarrassing rumours and ensure that nobody ever learns the mysterious ingredients of your great-aunt's Tofu stew. In other words, mission impossible!
Magikow is the Meridia of Secrets. Her mission, should she choose to accept it, is to protect all the dirty little secrets floating around, prevent the transmission of embarrassing rumours and ensure that nobody ever learns the mysterious ingredients of your great-aunt's Tofu stew. In other words, mission impossible!
Kestra is the Meridia of Modesty. She stops us from getting big-headed when we do something well or receive a compliment. Eniripsas turn to her when they carry out a massive heal with no thanks, and the best Srams confide in her and her alone after carrying out the crime of the century.
Shiva is the Meridia of Flubber. He has an aversion to all things hard, and does what he can to soften them up to Jelly consistency! He's got a soft spot for everything that wibbles and wobbles, from trifle and Pingwin pie to Enutrof bottoms! Unfortunately for adventurers, flubbery bodies aren't much good in battle...
Billfer is the Meridia of Cemeteries. He protects the world's tombs by frightening grave robbers away. He's got a very effective method, too: he keeps his cemeteries filled with an incessant, chilling gloom, and hides behind the stones, imitating the forlorn cries of departed souls. Sometimes he even scares himself!
Pierrock is the Meridia of Solidity. His body and heart are as unyielding as Iop skulls! He's responsible for making things firm and resistant, including Feca shields, your grandmother's pie crusts, and the teeth of the lucky few that manage to eat a slice without injuring themselves. That's just for starters! You can probably thing of plenty of other hard things yourself.
Maribri is the Meridia of Vigour. She offers drive and ardour when people need it most. In general, she pays more attention to young, spritely adventurers - some of the older generation have lost faith in her, making her powers less effective!
Koppapi is the Meridia of Rats. How much does he love these little rodents? How long is a rat's tail?! He helps all types of rats to multiply and spread, from sewer rats and bandicute rats to pack rats and rug rats. When you hear a scratchy rat-a-tat at the door, you know who it is. Keep the door closed!
Krala is the Meridia of Wool. It's thanks to her that Gobballs are never naked (except when Lance Shearalot the zealous farmer has been by) and adventurers can knit themselves woolly headgear, capes and undergarments. Yep! A lot of young adventurers would die of pneumonia without Krala's second skin!
Lorf is the Meridia of Touch. He makes sure that you can tell the different between the feel of your partner's lush ponytail spread across the pillow and a Bwork's straggly armpit hair strewn across the shower curtain when all the lights are out at home. He really gets a kick out of watching his disciples scrabble around in the dark!
Teskirf is the Meridia of Coolness. She travels back and forth across the World of Twelve, cooling it down by beating her vast wings. Needless to say, she's a right nuisance in the winter months, but come summertime, everyone is glad when her mobile AC service comes to town!