개요
Ferry allies to a swift victory and guide enemies to a peaceful afterlife.
카론(Charon)는 게임 SMITE에 등장하는 신중 하나이다.
스토리
One coin is all that it costs to enter the Elysian Fields. One coin, no more, no less. That is the toll Charon expects. The Ferryman of Hades, is a simple being at heart. He has but one task, and does it well. Neither judge nor jury, he is a fixed point in the cosmology of the Underworld. A deliverer of souls to their final rest...so long as the proper rites have been performed and payment made. But attempting to board his craft without permission or payment is sure to arouse his wrath, which is never far from the surface. This is not to say that Charon is as irascible as some stories claim. Rather, he is a professional; a being of boundaries and permissions. To cross the one, you must have the other. But those who defy the ancient laws which govern the threshold between the living and dead, find that Charon is the first to confront them – and often the last. Yet, while he is a bellicose defender of the underworld’s sanctity, he has also been known to console the souls of the grieving or the frightened. Though he is fearsome, Charon is not frightening. The souls of the dead have nothing to fear from him. He is both guardian and escort in one. He has guided his boat along the shadowed lengths of the Styx and the Acheron for millennia, and souls who book passage upon his craft are thenceforth under his protection against the myriad dangers of the underworld. To ride with Charon is to be ensured a safe journey to one’s ultimate and final destination. But the time is coming where Charon must sail on unfamiliar waters. The pantheons are in upheaval, and the souls of the fallen are at the mercy of unfriendly forces. So the Ferryman must set forth and bring these lost souls home, whatever the cost.
스킬
지속효과
능력 유형:
강화
범위:
최대 중첩:
20
최대 증가 체력:
998
스킬 1
능력 유형:
선형
대상:
적들
피해 유형:
마법 피해
사거리/범위:
60/15
영혼 피해량:
80/110/140/170/200 (+45% 마법 공격력)
자국 피해량:
6/8/10/12/14 (+5% 마법 공격력)
영혼 둔화:
10/12.5/15/17.5/20%
자국 둔화:
15%
침묵 지속시간:
1초
마나 비용:
60/65/70/75/80
재사용 대기시간:
15초
스킬 2
능력 유형:
원형, 약화
대상:
적들
사거리/범위:
55/15
피해량:
50/85/120/155/190 (+40% 마법 공격력)
공격속도 둔화:
25%
보호막 체력:
40/65/90/115/140 +카론의 최대 체력의 2%
보호막 한도:
카론의 최대 체력의 15%
마나 비용:
60/65/70/75/80
재사용 대기시간:
16/15.5/15/14.5/14초
스킬 3
능력 유형:
질주
대상:
적들
피해 유형:
마법 피해
피해량:
65/115/165/215/265 (+40% 마법 공격력)
정면 속박:
1초
측면 속박:
0.5초
이동 속도:
100%
마나 비용:
60/65/70/75/80
재사용 대기시간:
17/16.5/16/15.5/15초
스킬 4
능력 유형:
직선형
대상:
적들
피해 유형:
마법 피해
사거리:
전체
피해량:
225/290/355/420/495 (+50% 마법 공격력)
공포 지속시간:
0.8/0.9/1/1.1/1.2초
방어력 증가:
20/25/30/35/40
이동 속도 증가량:
40%
마나 비용:
100
재사용 대기시간:
110초
운용법
추천 아이템
스킨
기타
- ↑ Ferryman of Souls
- ↑ If Charon is in assist range while any friendly lane minion or jungle monster dies, their essence persists for Charon to collect for 8s, granting him 1 gold and a Soul stack each. When Charon returns to base, he loses all Soul stacks and gains a permanent 2 Max Health per stack.
- ↑ Spectral Surge
- ↑ Charon plucks a soul out of the Styx, firing it as a line projectile that damages and Slows all enemies while stopping on the first god hit. If the soul hits an enemy god, it then explodes in a damaging and Silencing area around the target. All enemy gods hit by the explosion leave behind a damaging, Slowing trail of the Styx for the next 3s.
- ↑ Damnation
- ↑ After a short delay, Charon creates a rift to the underworld in an area, dealing damage and marking all enemy gods hit for the next 3s. The marked gods are revealed and have their Attack Speed reduced. Additionally, any time an allied god hits a marked god once per mark per ability or basic attack, that ally gains a shield for 3s. Subsequent shields only grant 25% of the original value.
- ↑ Swift Voyage
- ↑ Charon forcibly rows at a break-neck pace, charging forward with increased Movement Speed and reduced turn radius for 2.5s. Charon is Slow and Knockback immune while charging. Charon deals damage to and Roots enemies he collides with as well as those directly to his sides in the wake of his boat.
- ↑ Summon Styx
- ↑ Charon gains Crowd Control immunity and summons a massive tidal wave that he sends forth across the entire battlefield. Enemy gods hit by the wave are Feared, while allied gods gain Protections for 3s. Additionally, if an allied god is within 60 units directly behind the wave, they gain Movement Speed.