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옥타비아(팔라딘스): 두 판 사이의 차이

편집 요약 없음
196번째 줄: 196번째 줄:
===장비/무기===
===장비/무기===
{{팔라딘스 카드
{{팔라딘스 카드
|카드 사진 = [[파일:Paladins Octavia Devastating Blows.png|256px]]
|카드 사진 = [[파일:Paladins Octavia Determined Defense.png|256px]]
|카드명 = <ref>Determined Defense</ref>
|카드명 = <ref>Determined Defense</ref>
|카드 설명1 =  
|카드 설명1 =  
232번째 줄: 232번째 줄:
|카드 설명5 = }}
|카드 설명5 = }}
<ref>Increase your maximum Ammo by {2|2}.</ref>
<ref>Increase your maximum Ammo by {2|2}.</ref>
==스킨==
==스킨==
==기타==
==기타==
[[분류:Paladins]][[분류:Paladins 영웅]][[분류:Paladins 데미지]]
[[분류:Paladins]][[분류:Paladins 영웅]][[분류:Paladins 데미지]]

2024년 1월 21일 (일) 01:22 판

옥타비아는 게임 팔라딘스에 등장하는 데미지 역할군의 캐릭터로 자동사수소총을 사용하여 적에게 피해를 가한다.


Paladins Octavia splash art.png
옥타비아
Octavia
The Indomitable
출시일: 2021.03.31 (4.3 패치)
역할군: 데미지
종족: 인간
소속: 마지스트레이트(Magistrate)
체력:2200
속도:365
가속도:22.49 Units/s

개요

지속 효과 능력




특성



스킬

LMB

RMB

Paladins Octavia Designated Sights.png
지정 시야[17]
Paladins RMB.png
팔라딘스 스킬 가로선.png

Q

F

E

로드아웃

Distortion Field

[26]

[28]

[30]

[32]

Commanding Leap

[34]

[36]

[38]

[40]

Designated Sights

[42]

[44]

[46]

[48]

장비/무기

[50]

[52]

[54]

[56]

스킨

기타

  1. Commander's Cooldown
  2. Decrease ability cooldowns by 10% for your team for the entire match.
  3. Commander's Credit
  4. For every 6 champions eliminated by your team, each member gains 100 credits.
  5. Commander's Shield
  6. Your team receives a 575 health shield upon respawning.
  7. Commander's Ultimate
  8. Your team gains a 15% increased ultimate rate charge for the entire match.
  9. Hell or High Water
  10. Upon landing with the ability Commanding Leap create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia’s ammo is not consumed while standing inside of this field.
  11. Display of Force
  12. Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
  13. Asymmetric Warfare
  14. Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
  15. Marksman Rifle
  16. An automatic marksman rifle that deals 415 damage every 0.3s, has a maximum Ammo count of 12, and is fully effective up to 150 units.
  17. Designated Sights
  18. Look down your sights and gain increased accuracy; your Movement Speed is reduced by 50%. Using this ability while you are in the air stops your movement, allowing you to fire for up to 2.5s. While active, this ability allows you to see enemies within friendly and enemy Distortion Field.
  19. Distortion Field
  20. Create an opaque dome that hides allies and prevents from seeing outside of it while inside; ability lasts for 3.5s. Enemies caught within the Distortion Field will have their Movement Speed reduced by 15%.
  21. Commanding Leap
  22. Leap into the air to gain control of the battlefield. Aiming down sights with your rifle will cause you to levitate in air for up to 2.5s.
  23. Creeping Barrage
  24. Rain down a laser barrage upon your enemies that deals 850 damage per beam – the Creeping Barrage is cast out in a devastating line in front of Octavia. The beam cluster is setup into two parts: a smaller targeting beam that deals 100 damage and destroys shields, if it makes contact, and the large damaging beam that deals 850 damage.
  25. Dominant Dome
  26. Increase the size of Distortion Field by {4|4}%.
  27. Entrenched
  28. Reduce damage taken by {5|5}% while standing inside of the Distortion Field.
  29. Priority Requisition
  30. Reduce the Cooldown of Distortion Field by {0.5|0.5}s.
  31. Vantage Point
  32. Reduce the Cooldown of Commanding Leap by {0.3|0.3}s every 1s while standing inside of your Distortion Field.
  33. Air Supremacy
  34. Reduce damage taken by {5|5}% for 2.5 s after activating Commanding Leap.
  35. Clean Shots
  36. Reduce your weapon recoil by {20|20}% while using Commanding Leap.
  37. High Ground
  38. Increase the jump strength of Octavia’s Commanding Leap by {5|5}%.
  39. Vicious Circle
  40. Reduce the Cooldown of Distortion Field by {0.6|0.6}s after activating Commanding Leap.
  41. New Boots
  42. Reduce the Movement Speed penalty of Designated Sights by {20|20}%.
  43. Overwhelming Force
  44. Generate {1|1}% Ultimate charge after getting Killing Blow or Eliminations while Designated Sights is active.
  45. Snap To It
  46. Reduce the time it takes to bring up Designated Sights by {10|10}%.
  47. Tactical Fire
  48. Generate {1|1} Ammo after getting a Killing Blow or Elimination while Designated Sights is active.
  49. Determined Defense
  50. Increase your maximum Health by {50|50}.
  51. Fire and Maneuver
  52. Increase your Movement Speed by {6|6}% for 2.5 s after getting a Killing Blow or Elimination.
  53. Getting Jumpy
  54. Reset the Cooldown of Commanding Leap after dropping to or below {10|10}% Health.
  55. Interdiction
  56. Increase your maximum Ammo by {2|2}.