(→특성) |
(→LMB) |
||
39번째 줄: | 39번째 줄: | ||
|스킬 조작키 = [[파일:Paladins LMB.png]] | |스킬 조작키 = [[파일:Paladins LMB.png]] | ||
|스킬 쿨다운 = | |스킬 쿨다운 = | ||
|스킬 설명 = 망치를 날려 525, 525, 630 데미지를 주는 연속 공격을 합니다. | |스킬 설명 = 망치를 날려 525, 525, 630 데미지를 주는 연속 공격을 합니다.<br>지속 효과 - 분노<br>데미지를 받거나 입히면 분노 게이지가 증가하여 100%가 되면 12%의 데미지를 경감합니다. 분노 게이지가 85% 이상이면, 데미지가 12% 증가합니다. 분노 게이지의 임계점(85%) 이상일때 능력이 강화됩니다. 기본 기술은 분노 게이지를 소모합니다.<ref>Throw your hammer in an attack chain of medium, medium, heavy, dealing 525 damage on medium hits and 630 on heavy hits. Passive - Ire Taking and dealing damage increases your Ire, which reduces the damage you take by up to 12% at 100% Ire. While you are above 85% Ire, you deal 12% increased damage. Using a basic ability above the Ire threshold augments that ability Using any basic ability consumes Ire.</ref>}} | ||
유효 사거리는 300유닛이며 멀어지면 데미지가 감소한다. | 유효 사거리는 300유닛이며 멀어지면 데미지가 감소한다. | ||
===RMB=== | ===RMB=== | ||
{{팔라딘스 스킬 | {{팔라딘스 스킬 |
2023년 12월 11일 (월) 15:20 판
아잔
Azaan
The Eternal
출시일: 2021.11.10(4.7 패치)
역할군: 프론트라인
종족: 파이어 생명체(Pyre Creature)
소속: 이터널 파이어(The Eternal Pyre)
성우: 앤드루 러브
체력:4250
속도:370
가속도:22.76Units/s
개요
특성
스킬
LMB
유효 사거리는 300유닛이며 멀어지면 데미지가 감소한다.
RMB
Q
F
F
로드아웃
성역
스킨
기타
- ↑ Persistence
- ↑ Gain 30% Lifesteal on your hits with Judgement.
- ↑ Tempering
- ↑ Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
- ↑ Eternal
- ↑ Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
- ↑ Judgement
- ↑ Throw your hammer in an attack chain of medium, medium, heavy, dealing 525 damage on medium hits and 630 on heavy hits. Passive - Ire Taking and dealing damage increases your Ire, which reduces the damage you take by up to 12% at 100% Ire. While you are above 85% Ire, you deal 12% increased damage. Using a basic ability above the Ire threshold augments that ability Using any basic ability consumes Ire.
- ↑ Reckoning
- ↑ Send out projectile that explodes in an area. Enemies hit take 300 damage and are Lifted. Using above Ire threshold reduces the Cooldown.
- ↑ Sanctuary
- ↑ Create a series of Deployable wall segments, each with 2500 Health. Using Sanctuary above the Ire threshold increases the Health of segments.
- ↑ Conviction
- ↑ Dash forward, carrying an enemy with you. Deals damage and stuns on hitting any wall. While above the Ire threshold, this ability is used faster.
- ↑ Deliverance
- ↑ Rise up and throw your hammer, dealing damage and knockback, before teleporting to the impact, dealing more damage and knockback.
- ↑ AD Eternum
- ↑ Reduce the damage you take by {3|3}% while at least one wall segment of Sanctuary is active.